Alternate Core Rules
Here is an alternate version of the Tempora Mutantur Core Rules, applying the changes mused about in my previous post: Download: Tempora Mutantur (Alt Core Rules) Adventuring Skills and Saving Throws...
View ArticleBarrier Peaks on Kickstarter!
UPDATE: The Kickstarter project was successful. (This is a cross-post from my Barrier Peaks gameblog.) Jeff Dee is recreating his art from the AD&D module S3 – Expedition to the Barrier Peaks! Read...
View ArticleUnderground Con 2012
I’m running another convention game this year at Underground Con. Last year’s game was well-received, and I’m looking to repeat the success and generate more interest in minimalist RPGs. Here’s the...
View ArticleAlternate Character Cards
Here are revised index cards for PCs, incorporating the revisions found in the ‘Alternate’ Core Rules (with a single saving throw and class skill modifiers): Download: Tempora Mutantur Character Cards...
View ArticlePlayer Characters – Underground Con ’12
On Saturday, June 9th, I ran a tabletop session of Tempora Mutantur at Underground Con. I had five players at the table, and like last year’s game, I ran an adventure based in a missile silo. I don’t...
View ArticleBook Review – Wool Series (Hugh Howey)
On a whim, I picked up a short story last Friday for the e-reader. It’s called Wool and is by Hugh Howey. The story of Wool takes place on a post-apocalyptic Earth. Humanity clings to survival in the...
View ArticleClass Option – Psion
Variant class options and sub-classes are a time-honoured tradition in role-playing games. Here is an example of an alternate thinker class… Instead of devoting themselves to the study of Ancient...
View ArticleComplete TM Rules in Hebrew
(D’oh! I thought I published this post, but it was sitting in “Draft” mode since late September! I’ve back-dated it to when the post was written.) Last year, Golan translated Tempora Mutantur to Hebrew...
View ArticleRadiated Wasteland
I recently joined PostApoc.net, a directory of websites, blogs, and services related to the post-apocalyptic genre. Today I received an e-mail invite to the Radiated Wasteland beta-test. Radiated...
View ArticleNotes from the Silo
In a previous post, I wrote a review of the Wool series by Hugh Howey, and I mentioned that I would craft a separate post with details of ideas and concepts to swipe for Tempora Mutantur. The newest...
View ArticleThird Shift – Pact
The third (and final) Shift story — Third Shift – Pact — was released last Friday. I’ve already raved about Hugh Howey and his Silo series, and I’m not disappointed in his latest release. (A review...
View ArticleCore Rules – Another Take
It’s been a while since I’ve looked at the Tempora Mutantur rules. Last week I re-read them, and a couple things bothered me. First was hit points. I want to front-load the hit points for Tempora...
View ArticleCore Class – Thinker
The world of Tempora Mutantur is but a shadow of the age of wonders. Characters creep through the twisted remains of buildings larger than mountains, mute monuments to the power of the Ancients. There...
View ArticleCore Class – Scout
Scouts are the brave few who dare travel the bizarre post-apocalyptic landscape, blazing trails between ruins, discovering new resources and sources of technology, and uncovering dangers. Adept at...
View ArticleCore Class – Enforcer
Civilization is the act of imposing order on the chaos of the world. Enforcers act as the strong arm of order, the warriors who defend civilization. Of course, definitions of civilization vary....
View ArticleTempora Mutantur on Google+
I’m getting the itch to run another session of Tempora Mutantur. Not sure if it will be a continuation of the previous campaign, or whether to start something new. I’ve been fiddling with the rules a...
View ArticleCharacter Genotype
The post-Fall world is inhabited a wide range of humanoid species. A character’s race, or ‘genotype’, determines his mutations, medical compatibility, and other traits. In a standard Tempora Mutantur...
View ArticleOther Dust
I’m not that great at reading book-length RPG supplements on the computer (or tablet). I usually skim them, but miss the interesting bits. On a related note, I finally printed out Sine Nomine‘s Other...
View ArticleClass Option – Survivalist
Variant class options and sub-classes are a time-honoured tradition in role-playing games. Here is an example of an alternate to the scout core class… Survivalists are hard-bitten adventurers who are...
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